[20:04:40] Alright [20:05:23] Well I think we'll be good to start [20:05:32] Anybody want to post the like [20:05:32] Points for today [20:05:58] I've got a list in my back pocket don't think I ever put it in the thread tho [20:06:33] Yea no I didnt [20:06:36] Whoops [20:07:06] what's first thing @ThatOneGuy [20:07:25] State of Server & Direction [20:08:34] If nothing else is needed, we'll go ahead and start there [20:08:45] ?? [20:10:24] Alright so I think we can all agree that the server direction that we currently have is not the most...popular thing to our community, as demonstrated by the 100000 polls lately [20:10:35] The polls have become memes of themselves [20:10:40] I'm not sure which are serious anymore [20:10:43] Yea [20:10:51] But the original and month old polls prove the point [20:10:54] It's clear that people *do* want change in role availability [20:10:59] That can't be ignored [20:11:11] Indeed [20:11:14] Half the server wants every role but CO open to everyone, other half definitely doesn't [20:11:16] And that they want it changed to be less military vs more [20:11:16] we really should do some of those in-game polls we've never actually used btw [20:11:18] I'd also objectively say that a majority do not like the torch as a setting [20:11:21] So a good middle ground solution can be found I think [20:11:25] Opening medical for instance [20:11:33] And engineering [20:11:35] The torch map is cool but the setting they don't like [20:11:39] Maybe not head slots [20:11:44] I have to say, I agree with @ParadoxSpace on trying in-game polls to see if they are substantively different than the same polls on forum [20:11:53] I agree with that to [20:11:55] @Crushtoe Those are half measures that don't solve the root of the problem being the military setting [20:11:58] Unless you open all departments to a certain degree, there will always be a group that will complain "But why wasn't [X] opened?" [20:12:00] Do we really need more polls at this point? [20:12:14] well forum polls aren't reflective of the userbase that actually plays the game like every day [20:12:25] ^ so many active forum people who don't actually play, but heavily opinionated [20:12:27] I'm so damn tired of polls [20:12:27] But [20:12:31] speaking of which, a later topic is about that [20:12:37] I'd feel that the middle ground point is to reach more agreeance as [20:12:40] a last in-game polling thing would be beneficial, i dunno who can set those up [20:12:42] I brought up the fact that the built in polling feature is never used forever ago [20:12:42] probably xales [20:12:42] "Yeah at least I got change" [20:12:48] I do think there is a problem with it [20:12:50] Versus absolutely nothing [20:12:53] I can set those up, not sure if the code for them _works_ but I can create them [20:13:00] Piss off as few people as possible by opening up non-head roles [20:13:07] @xales Ask around tg [20:13:07] I think removing "contractor slots" and having slots like there are in research except both mil and non mil can have them would be a good thing to do. [20:13:13] *** Joins: chinsky (Chinsky@monkey.vault) [20:13:14] Have all groups have the same slots. [20:13:25] tg's version of it is changed now from ours [20:13:33] I might just rewrite it, since it's a trivial system to implement [20:13:35] I would say just open up non-head slots [20:13:44] You risk the people who are in the mil trying to force it onto people who are notmil [20:13:48] ... At least point I'm not certain that military roleplay is the best for our community. It's very heavily divided our playerbase, which in itself is a bad thing. [20:13:49] I seriously think changing role availability is gonna do nothing. The polls from months ago prove that the entire military setting is the problem, not some random roles. [20:13:50] And addressing those things [20:13:57] That isn't a huge concern to me [20:14:04] I do have to agree there [20:14:07] This is more of a bandaid thing before Raptor has his thing [20:14:11] Or someone else does a thing with setting [20:14:13] Contractors don't get fucked with usually [20:14:15] I'd like to point out that we risk dividing the community *again* if it looks like we're alienating MilRP players, Virgie. [20:14:17] Having the ship completely mixed is gonna be [20:14:26] Ugly SOPwise [20:14:26] I personally think that a setting where it's not all-military but that allows the people who are really into the military stuff to still play it a bit, would be ideal. [20:14:29] And yeah, mixing the ship will be a clusterfuck. [20:14:31] Based on what I see people saying about it. [20:14:37] In other words, a PMC, xales. [20:14:41] @BlueNexus Our choice is to keep the playerbase divided, or unify it with a consistent setting. [20:14:43] Eh, maybe? [20:14:46] "Oh man do I listen to them or not in military they're not" [20:14:49] There's harm either way. [20:14:56] I liked the core of Eckles's cargo ship setting and I've got a way to work a military section into it for milRP. [20:15:05] We had a majority vote for a setting that was thought up already - independent. We don't need to do bandages and wait for Raptor. Especially when raptor caused this mess in the first place (No offense to him, it was a lot of work ) [20:15:16] Authority should be fully governed by their job, not military rank. This aspect should be removed and ranks kept only as a kind of fluff thing [20:15:19] A PMC gives us the best of both worlds. It's not super strict, but they still have a reason to act military. [20:15:23] Define PMC [20:15:25] SOM thing is you kinda have to eait [20:15:27] Wait [20:15:29] Private Military Company [20:15:32] Mercs, basically. [20:15:32] eww [20:15:37] that's still military [20:15:38] The torch in its current state is not ready for independent [20:15:41] Yes Steve [20:15:42] Thats [20:15:44] ... Aren't ranks essentially fluff anyway at this point? [20:15:45] That's the point [20:15:48] Except on very low pop [20:15:48] Yeah, but it's nowhere near as formal. [20:15:49] PMC is worse than military. [20:15:51] I would say having like, a civilian setting where you can play as members of a PMC who work with the civilians might work [20:15:53] The idea is people don't want military. [20:15:54] but not a PMC being the whole damn thing [20:15:58] Yes I like that idea @xales [20:16:07] We could go the Eris route, and have a PMC provide security. [20:16:08] Yes exactly [20:16:09] Pmc sounds worse honestly [20:16:09] avoids formal rank problem too [20:16:12] PMCs may have ranks but they are [20:16:14] a load of shit [20:16:16] and everyone knows it [20:16:22] except for the cowboys who need to use it to get stuff done [20:16:26] here, reality matches how people roleplay [20:16:27] Military is better than PMC by far [20:16:27] :) [20:16:28] I think there should be a difference throughthe crew tyho [20:16:28] PMC Security and civilian everyone else @BlueNexus? [20:16:29] Independent would be better. And the, that allows for a PMC as sec [20:16:31] I'd be willing to make setting a project for me. Nabbers are in a good place and it'd be nice to work on. [20:16:33] Yes, @Virgie [20:16:35] I was referring to the SOP discussion, @Virgie. If we completely take ranks out of the loop, and only use jobs it will simplify it quite well [20:16:39] Maybe just 2-3 ranks though [20:16:39] That's what I'm suggesting. [20:16:51] Independently-owned vessel, who've hired a PMC to provide security. [20:16:53] The problem iwth that is that you then force everyone who wnats military ot crowd security [20:16:55] I'll honestly go with anything that doesn't keep our community split. [20:17:04] Steve already gonna talk about the setting in a lil I have a thing [20:17:11] But I like the PMC sec, civilian crew deal [20:17:13] That sounds nice [20:17:17] Steve I'd work with you on doing that btw [20:17:20] @Virgie That will stil lcause problems tbh [20:17:21] I need to get away from this mysql stuff [20:17:31] People will be pissed that they have to go sec for mil [20:17:38] And PMCs are a load of shit. [20:17:38] I also have done well with projects in the past. [20:17:43] Security should just stay cops [20:17:50] We could just go back to what we had before. [20:17:55] Corporate vessel of some kind. [20:18:00] "but my milrp" [20:18:01] And switch it up [20:18:01] Otherwise things aren't really gonna chang [20:18:02] I don't want to just shove the other group into a corner [20:18:15] And instead of the "civ" group bein "marginalized" [20:18:16] PMCs are a hornets nest [20:18:19] Look, no matter what we do, someone's going to be unhappy. [20:18:21] kun peng when [20:18:23] It'll be the MilRP aide [20:18:25] Side [20:18:27] Aye, we can't please everyone. [20:18:27] And I really think keeping the playerbase as divided as it is [20:18:30] Is a very, very bad thing [20:18:33] No we can not [20:18:34] It's already causing problems. [20:18:38] @ThatOneGuy yes but lots of people want the setting to change a lot and also want less milRP [20:18:38] Those who know me well know that i'm one of the few people that remained supportive of exodus, so i like the idea of going back to corporate setting. Possibly not NT, something smaller could be more interesting and fresh [20:18:39] I'd say the civilian + optional PMC makes the least people pissed: only people who want to play non-sec military [20:18:39] Being supportive of the less. [20:18:49] Steve I know I'm not disagreeing with this [20:19:01] Atlantis, corporate wise, have it be exploratory based, not research. [20:19:01] What I'm saying is that flipping the table is still going to have server divide [20:19:08] Have NT on-board still maybe? [20:19:08] I mean on-board ftl. [20:19:09] We already have server divide [20:19:16] It iwll be exactly the same with a different side pissed if you flip it [20:19:19] Note that it's still 50/50 divide Steve [20:19:24] Have it be a collaborative corporate effort, iunno. [20:19:26] I was thinking independent vessel [20:19:31] Massive swings just piss shit off [20:19:31] Rather than corp [20:19:35] Those are the small lore nuances that could be done if this is actually the way the server will go. [20:19:37] Exploratory [20:19:38] Ofc [20:19:48] Can we get compeltely independent with CM police or sometihng [20:19:48] not really 50/50 [20:19:48] https://media.discordapp.net/attachments/274952400358473728/386597338677903373/unknown.png [20:19:52] PMC brought on to help with security and filling out positions [20:20:01] Steve again not everyone on the forums still plays [20:20:09] And not everyone who plays goes on the forums [20:20:29] There are so many people that are on the forums just to shit on milrp tbh [20:20:30] It gives us an idea of what to do [20:20:43] Speaking personally, I would play more if the setting weren't as military. It's been a while since I've played and I don't have the time to spare to re-learn the current iteration of military stuff, as well as enforcing it as an admin. [20:20:45] But we shouldn't follow polls blindly [20:20:50] Not everyone who goes on the forums plays. If people don't visit the forum, they opt out of the possibility to influence changes like this [20:21:21] Ultimately this is going to be a problem with any kind of voting system, perhaps except for in-game integrated votes. [20:21:36] @ThatOneGuy Can we make independet vessel that pays Colonial amrshals to be sec? Then its not really military, but police get to be actual cops and have structure and such [20:21:37] Whatever it is, the thing I feel is the most popular is the bit about command actualy having power, so whatever it is, it can't be the 'insert-corp-here hires anyone' thing, and not letting people forget that those people are actually their bosses [20:21:48] Gracie I'm not against that [20:21:49] In-game integrated votes would at least give us more of an idea of what the active playerbase thinks [20:21:52] Maybe do a mixture [20:22:04] ^ I want to do both [20:22:06] 'milrp' or not, my biggest issue with going back to corporate slurry is that torch switch created some sort of theme, an identity, it's kinda messy right now because several branches, but I think tossing it all out to go back to full generic would be a shame. [20:22:09] forum poll and in-game poll for this stuff [20:22:09] At the same time though, you have to consider that it's not exactly reasonable to make a choice based on the voice of the forum when you consider that, as you say, the intersection of people who play and people who forum is not the whole set of people who play, and also includes people who do not [20:22:09] play. [20:22:11] I honestly think thats the best way to do it. [20:22:14] so we can evaluate if they are any different [20:22:15] Yes I feel that making sure command still has power is the most important, and that it shouldn't be military ranks that give the power. [20:22:27] I don't want to go all generic chinsky [20:22:27] It's a hairy problem. [20:22:29] It gets rid of the whole milrp vs non milrp [20:22:33] and keeps a whole new setting [20:22:42] Possibly interesting idea would be to have an unified voting framework, that would both combine in-game votes and votes through the forum/web interface. [20:22:55] Atlantis, eh, becomes pretty easy to game it then [20:22:58] Plus it still puts SolGov in and mixes with independent exploratory stuff [20:23:01] Yep [20:23:08] It's easy to game it either way though tbh xales [20:23:08] Those comfortable with voting from game would be able to vote from game, those who prefer forums would be able to use forums. [20:23:20] Exploratory stuff is part of the setting and that mission won't nessesarily be kept [20:23:20] I'm just going to step out because this is a mad flurry of ideas with no structure [20:23:22] And people that want to play a sol gov government side still have that with the CMs [20:23:27] Someone ping me when this topic is over [20:23:33] Yea got you Crush [20:23:52] @spooky sure, but at least in-game it's a bit easier for us to deal with abuse; ckeys aren't in infinite supply, we can require some ckey age to vote, and Luca is designed to prevent using VPNs and shit, forum has no such protections [20:23:52] Steve. Why should we drop exploration stuff? That'd be silly [20:23:53] Anyway there's no good solution for getting feedback because the people who are happy with the current state of things are the ones who are least likely to voice an opinion. [20:24:05] But Crush does have a point we have a lot of convos going on right now [20:24:12] So you'll always have a skew, regardless of which way it goes. [20:24:24] @spooky one option: must vote to join round, vote options are yes and no ?? [20:24:26] I have an idea. Can wej ust..go one by one and give our ideas and let others ocmment on them instead of a mad flurry of ideas? [20:24:28] The problems of polling is not something we'll be able to find a solution to here [20:24:32] Keep the idea of a ship, at least, salvage operations, exploring still, or a mobile station of some sorts, but exploration is popular and we have a lot of content [20:24:36] @spooky (/s) [20:24:38] I agree with Gracie. [20:24:41] Personally i feel this particular topic would also be better handled through the staff forum, at least until more narrow consensus is made. Poke me as well when we get to the next topic, thanks. [20:24:47] Too many ideas coming out at once time isn't helping. [20:24:51] Agreed [20:24:58] yeah, I think this might be better on the forum so people can write out full ideas [20:25:10] Bring back the talking stick *nod* [20:25:13] ok we can move to the forum [20:25:30] Meeting isn't designed for this kind of thing [20:25:32] I'll mark it down [20:25:33] Honestly? What also doesn't help is we as a team have no idea as to what we all really want. [20:25:41] Doesn't help at all [20:25:44] Make it PSF so people can see we're trying [20:25:46] @Gracie I like the idea of colonial marshals as police, though allowing administrative sec roles to be civilian so it's not sec-only-military in the other direction, is good; are you ok with writing up a post on it? [20:26:05] Marshals aren't military [20:26:14] They arent military, they arel ike..federal police or osmething? [20:26:15] we could make them be [20:26:15] They're wild space police [20:26:17] —\_(?)_/— [20:26:25] military-esque, anyhow [20:26:31] have uniform, have rank, have guns [20:26:35] Could be yeah but simplified [20:26:36] ticks all the boxes for most people I'd think [20:26:36] ok let's move on guys [20:26:42] Yes we are [20:26:44] forum is better [20:26:51] Anyways glad we all have ideas [20:26:54] Itd be sometihng like patrolman, sergeant, lieutenant or wahtever [20:27:08] Itsway simpler than mil [20:27:14] Next topic [20:27:14] @Virgie I decided a month back that I don't actually care about the torch arguments anymore because it's a massive split and will continue to be a massive split regardless of what gets done, because no matter what anyone proposes to alleviate the problem a large vocal body will hate that solution [20:27:14] because it doesn't represent *their* change. [20:27:14] @Crushtoe Atlantis moving topics [20:27:32] Spooky has a point but moving on [20:27:42] *nod [20:27:51] We have a few topics about Rules and stuff [20:28:13] Gonna start off with one Virgie made a thread about- **RP Standards** [20:29:14] I know I'm out of the loop currently when it comes to how RP is going in game so I want to see what you guys think about it currently and we should do if it needs improvement [20:29:28] I really like how it was posed in that thread [20:29:32] Simply put, we don't really have one. [20:29:32] [20:29:32] We do need to be careful that, however we do it, we do it in such a way that we aren't encouraging an "admin may i" mentality. We really don't need that, but I do seriously think we need a set of roleplay standards everyone should be reaching as a baseline. [20:29:56] _raises "enforce characters sticking to their primary jobs, and enforce job skills boundaries" flag and waves it hopelessly._ [20:30:00] I didn't see the thread s- [20:30:02] Pls no [20:30:10] Actually you know what [20:30:16] Fuck it I'm in favor of it spooky [20:30:18] yes please [20:30:18] _Xeroxes @spooky's flag_ [20:30:31] At least it I support it I can help push it in a direction that I'm satisfied with [20:30:35] Spooky flag indeed [20:30:36] Today I had to talk to [REDACTED] about being really really silly as a Tajara, they asked me 'Would I get bwoinked if I was doing this as a human'? To which I said that I expected more reasonable play out of them, but it's true, they would not of gotten bwoinked as a human. [20:30:48] I also like the idea of skills or job knowledge thing as outlined in the thread [20:31:00] It's not actually reasonably doable unless the character system is redesigned anyway, so shrug [20:31:02] We hold people with whitelists responsible as they're meant to be able to act as [20:31:06] Good roleplayers [20:31:17] This will be an unpopular opinion I feel [20:31:21] Humans are the trash receptacle [20:31:24] Best you can do is "You're an X, Y is not in your job skillset, stop that." [20:31:28] Which we already do to a point [20:31:40] @spooky I'm touching a lot of character creation code as part of this db thing [20:31:51] 'but I am actuallly a doctor, I just work cargo on wednesdays' [20:31:51] @Virgie I am feeling that my my Fear/Pain thread is relevent again [20:31:53] if you want something relatively not-massive changed, let me know, I'll see how hard it is to do >_> [20:31:57] If we do try our character skill enforcement [20:32:01] If should be playtested first [20:32:11] It's not because it's potentially full of bugs [20:32:13] yes this includes fear and pain [20:32:16] But because people might hate it [20:32:18] ^^^ [20:32:23] And need to get used to it first [20:32:33] chinsky or the ever wonderful "I was a cargo tech but now I'm the captain. I'm not changing who I know or my history, this is just a thing." [20:33:06] idc if people change job slots one round to another [20:33:10] Doesn't bother me whatsoever [20:33:16] I know you will all hate this idea, but I've wanted some sort of permanent-character stuff different than slots (which db thing enables) [20:33:20] You don't suddenly change your job you studied ten years for in order to work in a messy dark warehouse for mediocre pay [20:33:27] so staff can ban specific players, but also, more importantly [20:33:32] approve them for playing really important roles [20:33:35] But I find it odd that as a roleplay server, very few of us seem willing to actually enforce roleplay standards in terms of how characters actually behave and what we expect from players. It was common to do so several years back, but everyone stopped, and now no one really knows at what point [20:33:35] character behavior is bad. [20:33:35] <[SYSTEM]> full message from V?irgie: https://ptpb.pw/ADoBEXW_AR9EH_PxfR4iDixyGqAk [20:33:35] not a whitelist per-se, but... [20:33:39] I dislike that [20:33:46] "ask staff if character makes sense to be captain, get approval, play captain with character in future" [20:33:46] It's what goon does for HoS [20:33:51] By definition a whitelist [20:34:00] I mean, yes but not how it is for species [20:34:09] I love the idea concept-wise, but i fear it would soon be unmanageable due to sheer amount of requests that will be made [20:34:24] @Virgie One definite contributor since torch is going to be "I'm a marine/fleet, I'm used to gunfire" [20:34:25] what happens if theye play a captain without admin approval? ban? [20:34:26] I know it'll be pointless in the end, and at the end of the day people have an anathema for whitelist, but... not practicable anyway, yeah, Atlantis [20:34:32] or are unable to join as one in the first place? [20:34:35] chinsky, mechanical stop [20:34:36] yeah [20:34:38] Which is honestly not an unreasonable statement, because even a range is still gunfire [20:34:42] so a whitelist [20:34:45] But you are right [20:34:46] Torch is at fault for most of these issues. [20:34:54] yes, but not in the way species work, is what I was trying to distance from lol [20:35:03] But it's a whitelist [20:35:08] By the definition of the word [20:35:10] One of them being how every head always has a lethal gun in their hand, and being better-sec [20:35:10] it was more "nuclear option" thing, not something I think would actually be appropriate, fwiw [20:35:12] yes @Crushtoe [20:35:13] Would you prefer graylist [20:35:18] I would prefer fuschialist [20:35:20] I agree spooky. Point is, we actually had characters held to tangible standards. We enforced it. We don't anymore, and it's weird for a roleplay server to not have that base level of "what do we expect from how a character acts" [20:35:20] don't be so [20:35:23] color exclusionary [20:35:32] How about going with "Whitelisted players get priority when multiple players compete for the job slot"? [20:35:39] anywho, going to stop talking so serious stuff can come up :p [20:35:47] mauvelist [20:35:54] Atlantis, maybe, but for that little impact probably not worth the effort to approve them in the first place [20:36:17] `Contribute just 5$ to the server fund and receive PREFERRED PLAYER STATUS, allowing you a higher priority than high for job selections` :^) [20:36:17] That would prevent situations where inexperienced person joins as CO only to fail managing an emergency, but it would allow them to practice it during lowpop when the slots are usually much more free [20:36:17] also the mechanical problem of "dude gets character approved, goes in and just makes a ton of backstory changes" [20:36:19] So- we all are in agreement we need to do something about RP standards and should work it out from the ideas we have? [20:36:35] (kill player neutrality) [20:36:37] ?? [20:36:39] I think what's being discussed was uh [20:36:45] Not quite what I was driving at [20:36:49] Eh [20:36:58] Let Virgie elaborate [20:37:01] Say what he means [20:37:09] Go right ahead budd [20:37:24] Tenative :+1: - i feel something has to be done, but i won't pretend i have a catch-all solution [20:38:26] Agreed. [20:38:31] ye [20:38:32] `Most characters are cardboard cutouts, not many people have reactions outside mechanics-based action responses to things that occur. That's bad, we used to tell people to roleplay actually having emotions and doing things other than the bare minimum.` [20:38:36] Was the general sentiment, I think. [20:38:41] I just did! We should lay out how we expect characters - in this setting, or any other (should we switch) - actually act. And moreover, we shouldn't be lazy about enforcement, as we quite honestly have ended up being (yes we can enforce roleplay standards, we did before, we can do it again dangit). [20:38:41] Right now we require players "act believably". What is that? We haven't got anything solidified that we actually make sure players and staff are held to, and I think we need that, and to do it in a way that doesn't encourage the old age "admin may i" thing. [20:39:14] Agreed. RP quality has already fallen far, let's not let it fall further, and work on improving it. [20:39:16] See spooky's words. [20:39:19] That sounds great to me, but I'm not sure how it'll work out [20:39:20] I could name a good example of characters that don't really fit the torch thematically [20:39:26] So tentative support [20:39:28] I have something I want to say about enforcement, but it's a different topic (but might be next anyway). [20:39:44] ?? @Chronograph [20:40:09] I give full support becasue we have done it before, and it worked before. People got mad when they felt it was not justified but that just happens. [20:40:30] Cynically, I think a part of it is down to the fact that a lot of our traditionally excellent posting players all kind of packed up and left all at once. [20:40:40] Yeeaaahh. [20:40:41] when the milRP moved in, yeah [20:40:44] So there wasn't much left in the community to guide newer people into the same ideology. [20:40:50] Agree entirely there. [20:41:05] I think we need to pick it up and actually build it back up, regardless of cause (Agreed spooks) [20:41:11] The Torch also actively makes it hard to give a blanket expectation becasue of all the branches, making it more of a mess. [20:41:13] I agree as well [20:41:16] Admins can poke, but actually being in an environment where everyone ELSE is doing that is a massive contributor to getting new people to do it too. [20:41:24] I don't really agree with Spook there but [20:41:35] It's a big part of why EC has had a very, very positive response from other players coming back. [20:41:35] Also hard to enforce roleplay when more people are doing bad then good... [20:41:40] He does that all the time by default. [20:41:49] I think to begin with we'll be poking folks a lot [20:41:56] But I'd rather be poking people and helping them improve [20:41:59] Than sitting back and... not. [20:42:18] And I'd very much like to do so with an idea of what **we** as staff expect from players. [20:42:25] Or poking them and being negative too [20:42:26] And ourselves. [20:42:38] Could make more use of SM, too. [20:42:42] "What's that blood doing there?" [20:42:48] —\_(?)_/— [20:42:52] Delete SM, make DN mod+ [20:42:54] That gets really annoying to people [20:43:02] Being micromanaged [20:43:16] It's one thing to gently push [20:43:17] If it's not a push in the right direction it'll turn into a shove from an ahelp. [20:43:18] Yeah uh enforcement of stuff is a bit vague on the RP front. Whether you should leave it IC or poke them OOCLy can be pretty unclear about some things when it comes down to just RP. [20:43:22] Another to micromanage their actions [20:43:22] They are playing a HRP server and not acting realistic, they should expect this [20:43:26] People get annoyed when told to play different than they are playing, generally. [20:43:35] @Chronograph ++++ [20:43:48] Some people also don't know how to play "well" [20:43:53] Not to be that one but...people generally don't like us getting on to them for anything [20:44:01] There are times I deliberately have turned an eye to a speck of blood for the more impactful moment when I walk in on OH MY GOD [20:44:05] Sadly it's something they'll have to deal with. [20:44:06] I mean, if they don't want to be gotten on for anything, play /tg/ fwiw [20:44:10] We're here for a reason. [20:44:12] If an admin suddenly SM'd me going [20:44:14] What's that blood [20:44:16] They'll get prodded for a reason. [20:44:17] Go look at the blood [20:44:20] See the blood? [20:44:23] I'd be annoyed [20:44:23] Well at the end of the day people don't like being bwoinked @ThatOneGuy no matter what. Some people just want to do w/e without anything negative or perceived negativity. [20:44:23] TBH crush [20:44:28] I think we're talking more about [20:44:42] Got to just go "hey you may not like it but you're in the wrong here" [20:44:56] "You're standing in a room with blood everywhere and a beheaded corpse, you should do something other than go "sec to incinerator, dead guy" [20:45:00] TBH crush you should probably look at the blood then, rather than ignore it. Presumably that's why. Normal people don't ignore blood everywhere yo. [20:45:09] (assuming the blood is a lot of blood, not a few drips) [20:45:13] I aid a drop of blood [20:45:23] Like, say, right in front of a door [20:45:24] I agree with that. If you go into a gore filled room you should react if you're a human. [20:45:31] Hell, even a few drips will get attention. [20:45:34] I mean, if you're in a room full of Gore [20:45:38] solution: ban humans, don't need reactions (/s) [20:45:38] People notice blood. [20:45:40] It's hard not to. [20:45:42] You're likely not just walking in straight from cryo [20:45:44] Whoopdee doo [20:45:51] Part of the problem with getting on people about blood is that it's like, really common. It's super draining to RP a shocked reaction when you've seen more blood than an abboitoir does in a year over 3 hours. [20:45:52] I like calling vomit() on people who don't react to massive gore splatters. :> [20:45:52] You probably were around *for it getting full of Gore* [20:45:54] And then rinse and repeat. [20:46:09] @spooky I also like creative proc-call use [20:46:09] You don't need to act shocked, you can act grossed out. [20:46:11] There's a point where you just can't keep up doing the whole "oh no I'm shocked" thing when it's a *constant* thing. [20:46:16] ^ [20:46:17] I used to fuck up people's hearts when they chugged liters of coffee [20:46:22] @Crushtoe That is not true a good amount of the time, it always depends on your department and what you do. [20:46:24] until that was coded in [20:46:27] Shocked, grossed out, so on, my point being when you're doing it repeatedly it grates on people. [20:46:33] Thats now mechanically enforced, yeah, the coffee meme I begged asanadas to fix [20:46:35] Sometimes that kind of thing really wears you down and you just forget. [20:46:37] You don't have to be shocked all the time [20:46:41] ^ [20:46:45] Eventually you might grow desensitized even [20:46:52] My point is though it's not abnormal for them to be unaware of it before they step in @Chronograph [20:46:57] Usually it's classic rubbernecking [20:47:01] Literally just "ew, I stepped in someone" is better than walking through it and pretending everything is a-okay [20:47:01] Think about how your character would react if they walked into a gore room, and then do something to emote that. [20:47:02] But you shouldn't ignore it or just be blank [20:47:03] My point is that, generally, when people don't RP it constantly, it's because they *are* desnsitised* [20:47:06] And they already know there's gore [20:47:17] So it's just one of those things to go easy on imho. [20:47:20] I get very good responses from people when I give them DN cues about the air temperature and the noise of the vents and the engines. :> [20:47:20] [20:47:20] I think really what it comes down to is using tact as a narrator. [20:47:26] ^ [20:47:30] ^ [20:47:30] I will say though [20:47:34] I'm okay with people not emoting stuff to an empty room [20:47:40] ^ [20:47:42] I agree with that [20:47:42] Yea [20:47:43] ^ [20:47:45] I agree. [20:47:46] invisibility isn't super common and it's not a play for ghosts [20:47:46] Oh for sure. [20:48:09] Let me give an example. [20:48:10] RPis about your interactions with other characters due to the events around you not you emoting in a room by yourself with a cup [20:48:10] @spooky Which group were we talking about here that left. [20:48:10] Emotes are as good as words when RPing with another character. [20:48:12] I actually have an example [20:48:21] Polaris split or "reeee torch" split. [20:48:27] Two very different groups. [20:48:33] @Endoreon A shitload of people, and also both. [20:48:36] I'd say both, really. [20:48:45] Polaris split is good riddance [20:48:55] I mean I dunno if I'd totally agree with the Torch one. [20:48:57] For example. Henchie is neither, but bailed because of those happening. [20:49:18] But we did lose a good few people in both yeah. [20:49:24] Also @Crushtoe uh excuse you [20:49:25] I think the last couple of days, I was playing a changeling. I was being _very_ obvious about, and generally doing very weird things that a normal person would react to. Like, flinging salt and pepper at people, gnawing their heads, etc. People generally did not react, or reacted limply. I think the [20:49:25] most I got was a "HEY! What's that about?" ... No real emotion, or... anything. [20:49:27] It was bad. [20:49:27] I came back [20:49:37] And I've been angry ever since [20:49:43] <3 [20:49:55] @Virgie I feel like we have some players now that want this to be CM-lite [20:49:59] Yeah [20:49:59] I think the vending machines had more emotion than the people I was interacting with. [20:49:59] fuck about till aliums or baddies come up [20:50:00] then pew pew [20:50:05] I agree but that's not what we've been about. [20:50:05] @Virgie again imho that thing comes back down to being desensitised to muck aboutery after such a long time. Things like that go around like the sunrise. [20:50:10] Well you'd be wrong as fuck to make any noise about a lot of the people who went to polaris not being good roleplayers who were mostly a loss. Treating it as anything else is a bit ridiculous, even if you dislike that it happened. :p [20:50:22] @Eckles_Fire They should still be reacting. Sorry, but that's the nature of a roleplay server. [20:50:23] The xeno round where all the explorers came with machetes and literally butchered wave after wave of xenos in hand to hand combat, while hilarious, was just out of place [20:50:24] I'm not saying people shouldn't RP reactions but what i'm saying is it's understandable they end up flopping out on that reaction after the 1000th time. [20:50:34] Agreed @Eckles_Fire [20:50:41] There's an element of fatigue there. [20:50:42] @Eckles_Fire emotes are a way of portraying your character, not an arbitrary reaction. [20:50:51] You don't understand my point. [20:50:57] I think that just comes from our endless round cycle [20:50:59] I'm not saying anything about how emoting is bad, or people shouldn't be emoting. [20:51:02] I understand your point, but it shouldn't be an excuse. [20:51:03] It's a feedback loop; people get jaded to bullshit and assume it's a shit player rather than the antag doing antag stuff, and ignore it. That makes it easier for players to be shitty and go unnoticed, etc. [20:51:14] Think of how your character would respond, do so, nag at characters who don't, display something about them. It's an oppurtunity to show something about your character, it's a good thing. [20:51:19] That was @F-Tang Steve @Virgie [20:51:25] I know. [20:51:26] Steve, I understand why people should use emotes. [20:51:35] But I'm also pointing out it shouldn't be an excuse, or used like one :p [20:51:41] I am not saying emoting is bad or not needed. [20:51:53] What Xales said [20:51:55] I think we can talk this to death for hours but we should move on [20:51:55] Anyway, this should [20:51:56] I don't think it is an excuse no, but I'm trying to say I understand why it's happening. [20:52:00] Probably continue in a thread [20:52:04] I'd like to note that's really part of it [20:52:09] If it's something obvious [20:52:11] There's more topics but this can be continued in the thread as it needs to [20:52:12] We need to break the feedback loop. [20:52:14] I'd be willing to write up a more detailed proposal [20:52:15] Like gore suddenly out of nowhere or give [20:52:17] And send it higher. [20:52:18] I have to step away for about 15 minutes in a sec, but I want to start up the next topic first. [20:52:19] *gibs [20:52:24] People assume either wizard or admin [20:52:24] But.... more discussion is needed. [20:52:29] So they know it's not a shit player [20:52:32] Ergo, They actually react [20:52:42] https://baystation12.net/forums/threads/discussion-roleplay-standards.5742/ - current discussion thread on it [20:52:44] But if it's a guy emoting being creepy [20:52:46] They tend to just [20:52:47] Because it's been buried a little [20:52:48] Drop off [20:53:02] Ty Virgie and please do after more discussion [20:53:08] o7 [20:53:08] Preferably sooner rather than later [20:53:12] Anyways next tooic [20:53:14] So I'm going to go ahead with next thing, which is related to why this started being a problem in the first place, I think. [20:53:59] So, in the last couple days especially, but in general for quite a while, there's been this sense of... [20:54:10] Grrrsnark? [20:54:14] "What I'm doing isn't in the rules, staffman, so you can't tell me not to do it or punish me for it." [20:54:34] @Crushtoe The worst one I've seen is actually consistent. I've broken the research back doors and moved a clone out of the storage room more than once, and then set it up in some gruesome situation in maintenance with its shed clothes marking a path to it. Last time I had it in a shower, cooked to [20:54:34] death, surrounded by a few of its own body parts which it had half eaten. People were like, "It's just a science clone, who cares". Total zip reaction besides. [20:54:36] And it's hard for us to point to a rule and say "not reacting to blood is against (x)" without them having a pointless argument over it. [20:54:41] Yeah, people are forgetting 'listen to staff' and also forgetting 'spirit of the rule is more important' [20:54:45] It's something that needs to be addresses on two fronts: [20:55:04] Staff need not fear enforcing telling someone to do something, and not be afraid of being abrupt if the dude wants to have a dumb argument with you over it. [20:55:14] But also, publicly-facing, how do we actually address or prevent this [20:55:25] It is an infinite battle. [20:55:30] I have mixed feelings. On one hand, I agree, just because it's not in the rules, doesn't mean we can't punish you for it. At the same time, we do need to make sure what we are enforcing is viewable in some ways by player to begin with, so we don't have to punish them for it. [20:55:31] Staff get tired of enforcing it too. [20:55:33] :< [20:55:33] Can we put it as a note when someone accepts a ticket? [20:55:36] There's the question of the classic policy discussion argument [20:55:50] "Remember, listening to saff is a rule and if you dissagree, you should do so after the round!" [20:55:59] We tell someone fuck off and put the foot down [20:55:59] ^ [20:56:04] So they go to policy discussion [20:56:05] People very much like to get angry when the rule is "listen to staff" and not something very, very speciifcally written down. As for fixing it could probably do with writing down a few of the more regularly enforced things and cutting down on more arbitrary "well I would enforce x but x would not" [20:56:09] And they spend eight days arguing over it there [20:56:16] I have a question actually @Crushtoe @ThatOneGuy [20:56:20] Also "if you want to argue this, do on forum not in private with me" works, often they just don't post because they don't want others to think they are ridiculous. >_> [20:56:21] Yup [20:56:31] I think it's probably very frustrating and confusing for some people with some things when someone gets told no by one lot of people and yes by another lot. [20:56:35] I feel it's also avoiding arguments in your setup. [20:56:45] Why is policy discussion public thread creation when we can move policy discussion threads from suggestions instead, IF we feel it's a valid discussion to be had [20:57:25] Sometimes people ask "Why did you behave this way" and it becomes an argument about whether that behaviour was ok accordnig to the rules. I find asking "Why did your character behave this way?" opens it up to the sane, mature, and reasonable rule. Or powergaming is the other big one. [20:57:35] To be honest, I don't know. I hardly remember the original point of the sub forum because of all the snark and salt that pours out [20:57:39] I don't let people start an argument with me. [20:57:48] Because we have at least a few instances of "let's talk about X" and it just being either a mistake on the poster's part or literally just a massive flame war with no purpose [20:58:11] And that just looks shitty in something under the official category [20:58:17] True [20:58:19] @F-Tang Steve When it comes to that, I go for "we expect players to behave in a certain way, your character doesn't fit, please change it." It's hard, but true, and doesn't leave arguement for what constitutes "sane and mature" [20:58:28] I.E "licking windows isn't sane, don't do it, we told you not to" [20:58:31] Maybe make threads have to be approved there before posted? [20:58:32] Yes, I like that as an ending as well. [20:58:35] True [20:58:58] I'd prefer post in suggestions, get moved to policy. [20:59:00] If they argue "That's what my character would do" You say "Then your character isn't appropriate for the setting, please either adjust them or make a new one who is" [20:59:05] Because if you do it by approvals [20:59:11] put it in appeals maybe [20:59:14] appeal a note [20:59:15] Then you have to decide the criteria for approvals [20:59:19] Maybe make policy discussion a sub-section of feedback and suggestions [20:59:22] Instead of making it ad hoc [20:59:32] ... because it usually is. [20:59:35] @Virgie ?? [20:59:40] ye [20:59:44] That also works [20:59:48] Maybe it a sub section and then have them post in suggestions and it gets moved to policy discussion if need be [20:59:59] glorf [21:00:07] No we don't need TWO subforums for it [21:00:07] I mean, something to remember from policy discussion [21:00:11] Just the one [21:00:11] It's ultimately all suggestions [21:00:14] We need 20000subforums [21:00:29] So yeah shoving it in under suggestions makes good sense [21:00:29] Anyway I have to step away for a sec, I’ll be right back [21:00:42] Works for me,I'll handle it after the meeting [21:00:58] That way it can stay ungated but also be clearly not a policy-setting mechanism [21:01:16] Works for me too [21:02:03] Alright the next thing and it's a quickly- Complaints. Honestly we really should just go back to public complaints it's not that bad and people are clamoring for it and will continue to clamor until bay dies [21:02:23] I literally could not care less whether they're public or private [21:02:27] ^ [21:02:29] Same [21:02:32] So do it because that will minimize bitching [21:02:37] If they really want it, go for it. [21:02:39] public pls [21:02:44] I'm for public [21:02:47] Can we keep it so posting is restricted to staff/the poster. [21:02:48] I don't mind either way [21:02:49] I support that, as it promotes openness. [21:03:03] I think the peanut gallery should still be not allowed though [21:03:03] I don't mind people seeing them but everyone posting their stuff on the complaints seems a bit ergh. [21:03:06] But public viewing is fine [21:03:07] That's what I suggested Eckles but dunno if the team likes that [21:03:16] Oh of course. That's still policy @Virgie ?? [21:03:28] I should hope so :< [21:03:43] public complaints, uninvolved parties get their posts deleted. [21:03:57] There is no such thing as a class action complaint, and character witnesses are not contributing. [21:04:09] Sounds good to me then [21:04:16] Will change after the meeting [21:04:22] cool [21:04:27] Next? [21:04:50] @Crushtoe you wanted to bring up the advertising rule? [21:04:57] Oh right [21:05:02] So, we had a kerfuffel a while back [21:05:17] Because we have no rule actually explicitly banning coming here and screeching an IP being bad [21:05:27] We DID, but it went walkies somewhere. [21:05:30] ^ [21:05:39] What [21:05:42] Just re add it [21:05:45] No biggie [21:05:51] Xales added a stopgap rule, but the wording is a bit strict and is only meant to be here until the meeting so [21:05:52] I remember that rule too [21:05:53] We need a good wording [21:05:58] I feel like a lot of our rules seemed to have dissapeared. [21:05:59] either write down the rules, or don't enforce them with attitude it was enforced is all I ask [21:06:14] @Crushtoe I am good at words, we should discuss it afterward [21:06:18] Sure [21:06:20] you and me boy-o [21:06:25] Sounds perfect [21:06:26] That good with peeps? [21:06:30] K, moving on then. [21:06:37] Unwritten rules aren't rules at all. [21:06:38] Try to get it done before tomorrow Crush? [21:06:42] Ye [21:06:46] ?? [21:07:03] Also about the rule restructure zerobits was doing, I dig that a lot [21:07:20] It's ready I think, probably gonna upload tonight or tomorrow [21:07:23] couple things I dissagreed with aside it does look nice and readable [21:07:29] I like the structure yes [21:07:39] Also Steve bring up your topics now it's your turn [21:07:45] I'm gonna push mine off till the end [21:07:50] I did a rule restructure too but no one liked it [21:07:50] ree [21:07:56] Ree [21:07:58] not digging acknowledging the continuty to be A Thing explicitly in rules and the whole enforcing SOP as part of server rules [21:08:05] ^ [21:08:10] Dump SOP being enforced explicitly [21:08:20] SOP literally can be changed by the CO on his whim [21:08:26] Making it a rule is dumb [21:08:38] I'll talk to him about it before I upload it don't worry [21:08:41] The issue is that otherwise officers should know it and follow it, it's a part of the playing a reasonable character [21:08:52] if your officer flaunts regulations that's not reasonable [21:08:54] Knowing it doesn't mean ITR IS LAW [21:09:02] I have played CO for months without reading SOP even once, where's my jobban [21:09:11] and yes, it's more or less a fluff [21:09:15] As I said [21:09:17] Then we bonk officers with the suggestion that they should follow it and that they are getting out of line. [21:09:18] it's a part of the whole military issue [21:09:19] I'll talk to gim [21:09:21] Him [21:09:23] Moving on [21:09:45] Steve? [21:09:56] Yeah just gonna type this up [21:10:01] Ight [21:11:09] It's [21:11:12] not a military issue [21:11:16] We've had SOP since Exodus [21:11:20] Probably since Luna [21:11:24] Crush is right but MOVING ON [21:11:26] It isn't remotely a military issue [21:11:34] Stop using it as a buzzword [21:11:35] since before tbh, there was some paper with it in openss13 I think [21:11:55] We had SOP on Exodus too you know. [21:12:03] And Luna.. [21:12:05] So one of the things in some of the threads is the difference between molding lore and setting to gameplay VS molding gameplay to lore and setting. It's pretty universal that people like having it being consistent, however when there need to be changes people fight changing gameplay because "it [21:12:05] doesn't make sense in the lore, or the setting". [21:12:05] <[SYSTEM]> full message from F?-T?ang S?teve: https://ptpb.pw/AH-jWudm1r5WTJzmFGtoTAqWZ_1g [21:12:12] well tog looks like it's not talked about enough to move on :^) [21:12:27] SOP isn't even particularly complex, it's the most straightforward of the wiki pages. [21:12:29] Shh [21:12:35] It's all common sense stuff like "put on your body armour" [21:12:38] Lore supports gameplay, not gameplay on lore [21:12:39] And "Wear your voidsuits" [21:12:47] That said [21:13:04] If gameplay requires changing 50% of lore to accomodate something like adding a whatever-themed coffee cup [21:13:10] Then it's probably not a good change [21:13:40] When possible, lore should stay consistent to avoid having players re-read it every week [21:13:43] (I'm back btw) [21:13:44] It's a miracle if they read it once [21:13:45] Well yeah there are limits, but there's people who feel like changing the setting at all to accomadate gameplay isn't acceptable. [21:14:01] But in the end, lore does back gameplay, not vice versa [21:14:19] Welcome back, xales. [21:14:21] Changing the setting often or every few months is bad [21:14:23] Also re: lore, if it's more complicated on _how it affects day-to-day gameplay_ than a paragraph, I don't like it. [21:14:24] I feel that's partly an issue of our setting being so ridgid. I feel a more inherently flexible setting would fix it and make it easier to make gameplay changes. [21:14:27] I'm fine with deep lore of 100s of pages. [21:14:33] But not when you're hiding stuff in there that people should know. [21:14:38] Without needing to change any lore. [21:14:53] Yeah, I'm gameplay suffering because of lore [21:15:11] I think we got pretty good on that, all the lore you "need" to know is on one wiki page for the most part, and, to be fair, you can jump into every single department on the Torch bar sec without knowing anything excep tthe mechanics. [21:15:35] Flexible setting is ew for us [21:15:36] But tbh I've always felt there's a higher bar and standard for sec/command because you have so much impact on the round as a whole in those roles. [21:15:39] Why is it ew? [21:16:12] And I mean more "We can't do X because X doesn't match the setting, even though X improves gameplay for a lot of people" [21:16:21] There was quite a difference between sec/command on Exodus and other departments, and it doesn't feel that way to me any more, at all. @Eckles_Fire [21:16:38] Command on the Exodus was a decentralized clusterfuck of fiefdoms [21:16:41] Command on the Torch is [21:16:43] First I'm tired of lore rewrites I've been a part of 3 here, second if it improves gameplay and the issue is the lore honestly it's not hard to change up the gameplay and lore so it's not all one sided [21:16:45] Actually in communication [21:16:57] Flexible is good but [21:17:03] For HRP it is not [21:17:10] I don't think it's necessarily bad mechanically, just that the standard of play seems to have dropped considerably across the board, as with expectations. [21:17:17] Which is that other topic again. :p [21:17:39] @xales To be fair Exodus sec was pretty much *the* driving force. Exodus command was nonexistent apart from the HoS. [21:17:42] "My dad is Craig Solgov, I may be an E-2 but if you don't do what I say I'll have you fired, *captain*. \*sniff\*" [21:17:49] One thing the Torch did *very* welll was making command *relevant* [21:17:55] @ThatOneGuy that's not what I mean though. The setting doesn't influence the lore if it's a flexible setting. A flexible setting is one where multiple differnt things could be viable and still fit within the lore. A military ship, anything that changes gameplay wise also changes the lore since it [21:17:55] needs to change how stuff acts for everyone. In a flexible setting, stuff owuldn't need to be changed. [21:17:57] ^ [21:17:59] Exodus you just ignored the HoP/Captain unless the HoS wasn't in the round. [21:18:02] What eckles said [21:18:15] Also that was only an Exodus thing spook [21:18:27] That's true, but a result of that is that often on Exodus command players either did _fuck all_ and nobody noticed or cared, or they got involved in the round in a purely-commandy way, so when they were noticed it was usually when good roleplayers were in the role. [21:18:30] —\_(?)_/— [21:18:38] Nah we've had shit like that on torch too. Limited, to be fair. [21:18:47] Well now everyone notices command, good or bad. [21:18:51] It happened a lot when map was new, the spooky thing. [21:18:55] It was shut down really hard iirc. [21:18:55] So you're saying everywhere has idiots [21:18:57] Well. *more* limited. [21:19:24] If anything we tacitly pushed it for a bit [21:19:28] Guys Steve is trying to discuss something btw [21:19:29] Yeah but unlike Exodus where the captain boiled down to "send a fax and talk to IA" the crew on the Torch can actually just put down anyone doing that to them. [21:20:26] Okay so basically when people say "setting" there's a fundamental disconnect and fluffiness to what they actually mean, because what setting actually means is the whole world setting and context, and what people mean when they say setting is any one of a massive fucking list of minutia [21:20:33] —\_(?)_/— [21:20:36] Which is why we have everything down to "ree change the setting, I don't like ranks." [21:20:52] sorry meant to go before your post [21:20:54] Which is a fucking meaningless statement because what does it even want. [21:21:04] Setting is the frame where the game takes place. [21:21:19] The official literary meaning is not how people use it [21:21:28] - is the problem. [21:21:29] ?? [21:21:41] People say I hate the setting when they really mean I hate having to emote a salute [21:21:45] ^ [21:21:47] Ye [21:21:49] Noone even salutes anymore. [21:21:55] Yes but on the forums they do [21:21:57] covers don't really exist anymore [21:21:59] I don't know why people keep bringing that up. [21:21:59] Build games around games [21:21:59] ?? [21:22:06] I miss covers and saluting [21:22:20] Anyway what we really need to do is delete marines. [21:22:24] People kept saying ree less strict and they got less strict [21:22:26] I still tell marines off as Fleet/Marine chars for having big bushy beards. They get confused when I do. [21:22:41] I'm going to play command again tbqh [21:22:45] NJP people for not saluting [21:22:49] If they aren't EC [21:22:55] And give EC dirty looks. [21:23:01] Nah EC is okay [21:23:03] tots gay [21:23:04] EC is lazy branch [21:23:09] Ok, then I feel the frame we play in needs to be more flexible. [21:23:14] That's what I mean by this question [21:23:17] Flexible how. [21:23:19] I disagree [21:23:23] What do you want to be more flexible exactly. [21:23:26] I don't quite understand. [21:23:56] Let me copy from above [21:23:56] ``` [21:23:56] <[SYSTEM]> full message from F?-T?ang S?teve: https://ptpb.pw/APNk1fpftUK7raBBHnGPaE6q8-l3 [21:24:00] What it means to me is that there is _so much_ going on with many branches, SolGov backstory, races, etc. that changing any one thing becomes a huge tangled mess of how everything else must change, so nothing gets done. [21:24:06] TBH at the moment we have aliens everywhere except the absolute top ranks, same for contractors, and milrp is dead in practice. [21:24:10] So [21:24:19] I mean there's a crap load of variety on what you can actually choose to play and do and people are generally cool with you putting in different levels of effort into things as long as you hit the baseline. [21:24:36] Generally I've found everythings fine unless your characters a walking bag of swear words that disrespects everyone constantly. [21:24:43] Like an independent cargo ship is a very flexible setting. Anything that changes is a change of policy of that ship, but everything else in the lore doesn't need to change. [21:24:55] wew cargo ship [21:25:03] (bearcat when) [21:25:04] How does that affect the players though? [21:25:06] With a military setting, any change changes how military in the lore have always behaved, it's very ridgid. [21:25:18] It still has a rank structure and people in command and people as janitors [21:25:24] Oh Steve you're circling around to our earlier discussiob [21:25:44] Not really, this is about allowing stuff to be more flexible without having to change the lore for everything. [21:25:49] Nothing actually changes from a gameplay pov except that people don't get to wear uniforms anymore [21:26:02] What exactly have we had to change the lore for everything for so far. [21:26:02] Force covers again thanks [21:26:15] Nothing [21:26:16] I'm a bit unclear on where all these sweeping changes that have had to come in are exactly. [21:26:28] It's more what *hasn't* happened [21:26:32] Because it'd require sweeping changes [21:26:37] ?? [21:26:42] Ok so let me give an example here of how our current frame is ridgid [21:27:42] @spooky I think you agree with me on it, but main reason I support that kind of move is because it makes things less complicated, not super useful a lot of the time to have to pick from 4 different branches, learn all the ones and how to recognize them if you want to know how to react properly and [21:27:42] who people are and all that, and so on. [21:27:45] With the xenos in the EC: there was already lore established that EC was independent and only for humans. Changing that Xenos could be in it changes the flavour of the whole Bay12 SS13 world we play in as a whole. [21:27:45] [21:27:45] On a more flexible frame changes like that can be made without influencing a large part of the world like that. [21:27:56] I mean. [21:27:59] The xenos aren't actually in EC. [21:28:04] You know what I mean [21:28:23] I mean it's still a human organisation [21:28:25] Except it didn't change all of history [21:28:25] Any change isn't local to this frame, it influences the whole world we play in. [21:28:27] Actually we didn't have to change any lore [21:28:28] It had an IC reasoning [21:28:34] Just one that's open to exchange personnel from another entity. [21:28:35] We added somethin [21:28:39] There was a court case in fluff that happened *during the Torch timeline* [21:28:40] "Exchange program" [21:28:42] Yeah [21:28:43] Oh wow [21:28:45] It wasn't a retcon [21:28:49] ^ [21:28:49] It was an addition [21:28:51] I mean for example, IRL, the U.S. military is still for U.S. Citizens/residents, but they have exchange personnel postings. [21:28:54] It's not that big a change. [21:29:05] Also I'm not sure what that actually changes because if it's job slots, we had constant changes to which could be in command on the exodus. Almost all of the time, only skrell and humans could be most command jobs, except for unathi as HoS and CE for example. [21:29:10] And if it's lore [21:29:17] ... Nothing actually changed [21:29:25] I miss Unathi HoSs [21:29:28] They were the best [21:29:40] No lore or gameplay changes happened when aliens were allowed in EC bar "now Sol gov has an exchange program" [21:29:49] That's pretty much all it boiled down to. [21:30:08] Another one is letting civilians in security. Or letting civilians in department heads. Or anything like that. It changes the lore of the whole world so if things do need to be changed for gameplay reasons it makes it more difficult to do. [21:30:25] I'm actually specifically writing in how the EC dynamic is for the Taj, which would be helpful [21:30:30] Well if we're letting non-EC/Fleet/Marines be department heads [21:30:36] It's an example [21:30:37] We might as well scrap the EC thing entirely. [21:30:47] Because that just wouldn't make sense. [21:30:50] But it would change it regardless under those circumstances unless the setting was literally just a blank slate. [21:30:56] Because that's a huge dynamic change to how people play too [21:30:59] And blank slates are boring. [21:32:08] And yes, that's the point @Eckles_Fire . The change would require large leaps in the lore since it's so ridgid. If we want to change it for gameplay reasons ew need to heavily adjust everything else about our frame or the setting where a flexible setting would make it easier to make those changes. [21:32:29] And that goes back to the setting discussion we'll be having on the forums [21:32:37] I mean that's a really massive setting change in terms of the ship [21:32:43] Not just flipping the thing over or making a change. [21:32:47] And in reality is like two lines of change. [21:32:51] I agree about the flexible setting thing, I just think as it's explained right now people have different ideas of exactly what that would mean or look like. [21:33:03] @F-Tang Steve I think a more concrete, specific proposal might help more? [21:33:08] (Which hopefully is explorerindependent with CMs doing police work) [21:33:22] ^ [21:33:24] I don't think being super wishy-washy about every facet of the setting is best for it. [21:33:24] [21:33:24] Quite honestly we need to decide what we want it to be and for it to be that. [21:33:36] ^^^^^ [21:33:40] What I'm saying is when we change the setting, as that's a thing a lot of people have been saying, we should choose one that's flexible so we can easily adjust to new things that come up with gameplay we didn't forsee. [21:33:44] The whole "let's include everything but nothing is really defined as a result" approach is messy and unsatisfying. [21:33:53] I mean it's probably going independent so [21:33:56] That's already the case [21:33:58] These discussions are unsatisfying. [21:34:00] so blank slate [21:34:04] I think the idea is have a well-defined setting, but try to stay away from stuff that is obligatorily touched in gameplay stuff. [21:34:13] So that people can invoke it for RP reasons, but don't need to invoke it to play the game. [21:34:35] We're keeping the same background but the ship should have a feel to it otherwise it's just exodus 2 [21:34:59] We're keeping the same background? [21:35:06] I thought we were going to change the setting and keep the map [21:35:31] I think you misunderstood [21:35:53] We're not rewriting the entire universe just the ship [21:36:10] Are we still keeping the map as-is? [21:36:12] I know, we're rewriting where the ship fits into the current universe [21:36:27] that's why I want to keep EC, they got feel, they got name. 'Independant' is just 'not part of any group', the moment you try to get a 'feel' you're making independance poof [21:36:29] If changed lorewise the ship will change somewhat to fit [21:36:30] so it could be a cargo ship, it could be some other ship, but not a military exploration ship [21:36:36] I think you are all running into the same problem I mentioned at the start of the discussion, where you're all using "setting" and "background" to refer to different things ?? [21:36:45] Chinsky I wish it was just EC [21:36:50] ultimate creative freedom and ultimate blandness when said freedom is not used by characters [21:37:11] What if we just advertise to 13-year-olds [21:37:13] Problem solved [21:37:17] oh I don't really care about 'setting' and 'background' on things that are outside what we run into ingame [21:37:30] I'm talking about what we have on map [21:37:37] ^ [21:37:38] We have like [21:37:39] Preferably the "independent" is going to be more than just that [21:37:46] ideally there would be stuff coded to add flavour and mechanics to the frame [21:37:47] Otherwise it'll be boring as fuck [21:37:51] 15 government agencies in addition to EC, Fleet, and Marine defined in-lore [21:37:56] But none you actually encounter [21:37:59] So they don't matter [21:38:06] We could have a Ministry of Doom but it doesn't matter [21:38:15] Ministry of Crushing Toes [21:38:23] I mean, SolGov has a history of contracts with independent corps to assist them on some tasks [21:38:25] Ministry of Stubbing Toes [21:38:32] The single most unpopular of them all [21:38:40] Mhm [21:39:22] Indeed which is why Gracie suggested CMs handle sec and police work [21:40:05] But I think we should put a hold on this discussion until the thread [21:40:08] The contract idea is flexible, not because it has no flavour, but it's easy to change what exactly they'r ebeing contracted to do to improve gameplay without impacting the world as a whole [21:40:28] there's good stuff there but it can be adjusted to fit anything that arises gameplay wise [21:40:34] Again Steve we should put a hold [21:40:41] Ok [21:40:59] Alright we have two more things [21:41:18] So Mine is: **Resomi oh no** [21:41:24] next [21:41:35] Kill, Kill, **Kill** [21:41:35] nosomi [21:41:39] I've got another thing too remember [21:41:41] So apparently before Lone retired he had been talking to Kelenius about redoing them [21:41:42] They are dead, and should rest in pieces [21:41:48] We have enough novelty species [21:41:50] GIVE [21:41:51] Let resomi lay in their grave [21:41:52] ME [21:41:53] A [21:41:54] forget about them jake [21:41:54] MOMENT [21:41:56] gosh [21:41:57] it's chinatown [21:42:05] I didn't even finish typing yet [21:42:35] So they had been talking [21:42:38] tog bringing this up https://www.youtube.com/watch?v=owI7DOeO_yg [21:42:39] ERROR :: Mitchell and Webb - Kill The Poor - YouTube [21:42:47] New lore polish, new sprites, etc etc etc [21:43:47] I have the lore he's done dunno about sprites but he'd like to open a discussion about bringing them back in his iteration of them and is more than willing to discuss them (apparently they're not cute anymore either which is nice) [21:44:14] He asked me to bring it up here since Lone retired [21:44:33] No thanks [21:44:41] Fuck that species with a rake [21:44:44] Do not want [21:44:46] Do not need [21:44:49] Never again [21:44:49] etc [21:45:06] If anything, it should be distributed under completely new name, and bear absolutely zero similarity to the original. Otherwise people are just going to do what they used to do. [21:45:14] ^ [21:45:17] A new species needs a lot of work. [21:45:21] That's what I was gonna tell him [21:45:31] He's already done most of the work I think Steve [21:45:33] I think they seem to have a very negative connotation. If they've got new lore and new sprites, maybe not try to introduce them as "resomie 2.0" but as "new completely unrelated species" that might go over better. [21:45:41] Also: Willing to have a new species. [21:45:41] Yeah [21:45:46] With that, As much as he may have changed the species. We already have GAS and we should taking things slowly, especially if we are working on a new server setting. [21:45:46] Not willing to do it at the expense of Kel being on staff. [21:45:47] Fine by me [21:45:53] If he's done that much work he can make new sprites as well. [21:45:56] name them after @spooky [21:45:57] That's another thing [21:46:14] He has the new sprites I think but Idk [21:46:23] Anyways thanks for the quick talk [21:46:26] Also yes nothing against kelenius as a person but he'd make fucking horrible staff. [21:46:31] Yeaaah [21:46:39] Then again we said that about eckles [21:46:40] Steve has one more thing and the Crush wants to ask which engine is best [21:46:43] And look where we are now [21:46:55] ~~resomi powered engine~~ [21:47:05] @Crushtoe Why do you do this to me. [21:47:17] Hey uh [21:47:17] I have more stuff actually @ThatOneGuy [21:47:19] Atlantis [21:47:23] Ye? [21:47:27] Can you remove the bit about me insulting eckles from the log [21:47:38] Actually I think what I'm going to say would fall under whta Xales is going to say so you can go. [21:47:39] TOG/Xales good with it? [21:47:43] Xales ?? [21:47:47] But ifgt [21:47:55] I think it should stay in the log so everyone knows Crushtoe bullies me. [21:48:07] You don't have to remove the bit about me saying kelenius would make horrible staff from the log. [21:48:09] Leave the bullying but come on continue the damn meeting [21:48:26] Don't want to do this for four hours [21:48:34] Steve please continue with your other tooix [21:48:36] Topic [21:49:15] I was bringing it up because you didn't say xales had stuff but now that I know he does, you can go with your next thingy ToG [21:49:23] Hi, sorry I'm late I just woke up [21:49:36] I don't have anything else it's you two [21:50:00] @xales if you don't mind handling your topic then [21:50:24] sure [21:50:50] So, have people had a chance to see the thread about re-doing, again, the developer stuff? [21:51:12] ye [21:51:56] What does everyone think? I'm hoping to try and get something done with it soon so we don't have staff in limbo. [21:52:07] I like it a lot. [21:52:22] the one with debug slave kind? [21:52:23] I think i wrote a "short" summary of similar proposal in there [21:52:32] aside from secret leet channels I think it's ok [21:53:00] Because of the drastic change in the role and how it's more of a step down for BN and Atlantis, then a step up, but keeping aware of there being some concerns about them, I'm considering lettimg them have a probationary bump up to developer, and after a while we can see if there are any issues that [21:53:00] persist, and if they may have instead stemmed more from the role than the individual. [21:53:08] And I want to see what people think about that too. [21:53:09] I'm kind of against secret leet debugsay, yeah [21:53:16] We don't need more verbs for me to use by accident [21:53:20] Side note, for Atlantis it'll have to be in a bit, since he won't be around for most of this month. [21:53:35] Yes, for those who don't know, i will be away for one month starting Dec 12th [21:53:45] Fine by me, it's your team [21:53:46] @Crushtoe yeah I think that's fine; only thing that I want is a Discord channel, perhaps, or just some way for admins to be like [21:53:57] We can use staff-dev for it [21:53:57] "bug on server, someone who has bug-fixing knowledge, where are you" [21:54:01] Just make sure we purge staff-dev [21:54:04] yeah, I agree, some people don't like that either though [21:54:05] Of everything in it rn [21:54:06] you can ping them in #coding [21:54:18] That works too [21:54:27] I just don't want more sekrits [21:54:29] that works too, except people doing it have to just be careful to not have overly-verbose info in there [21:54:34] can give more specifics in msay [21:54:48] (Also usually I end up debugging myself when possible so idk when I'd call someone to help) [21:54:50] (But hey) [21:55:17] The only times I can imagine needing someone to debug are times that the only solution is kill it [21:55:58] Well, you also have more code knowledge than some, Crush [21:56:23] it's also to help locate bugs that don't make runtimes [21:56:43] like the time there was that bug with some humans spawning with MMIs as brains [21:57:12] My code knowledge extends to knowing ehat a var is [21:57:16] also, a side note that I hadn't considered [21:57:26] EVE has a system where volunteers can get game permissions to hunt bugs [21:57:30] hard process to get it [21:57:35] but you get admin on live server after a time [21:57:41] if you're useful and stuff [21:57:48] initially only get admin on test server [21:58:00] which, I'm also thinking about making a test server, later topic, but that could be a component here too [21:58:27] In about 80% of cases, debugging usually only allows you to trace down the issue, but not permanently fix it (as that requires a code change which means a server restart). Subjectively i think it would be better to have a regular developer role and a trial variant with limited permissions on github and server. I just feel the "lite dev without staff rank" position will see minimal in-game [21:58:27] use. [21:58:47] Also didn't we have a test server a bit back? [21:58:53] Long long time ago, yes. [21:59:01] ~2015 afaict [21:59:02] I'd appreciate the opportunity to trial as one, Xales. [21:59:33] As a dev, that is. I just read the above. [21:59:34] Atlantis, I'd be okay with that as well, but I think it could be an intermediate step, rather than going from nobody to full-blown admin minus banning [21:59:42] just as part of application process [22:00:08] I proposed a slightly modified variant of moderator-like voting system [22:00:20] the point of the one on server is to let you track down bugs Atlantis [22:00:28] ^ [22:00:28] then you can fix them in the code and make a PR [22:00:30] so they don't happen again [22:00:35] that's the whole idea of it [22:00:39] it really shouldn't be for constant in-game use really [22:00:45] Instead of having simple "Yes" and "No" votes, there would also be option to extend their period (possibly with having an upper cap like 3 months at most) [22:01:46] What would the terms of this "probationary period" be, xales? [22:02:04] alright on this topic I'm going to go ahead and implement what's on the forum right now, just with public role and applications [22:02:16] going to give that role initially to BN and Atlantis so at least something is done for them, but [22:02:22] rest of stuff is going to need more discussion and clarification [22:02:48] Anythjing with any kind of probationary promotion would need to be discussed by the dev team so we'd need to do that before we have anything concrete [22:03:10] Fair enough, but just as a question - are we going to retain access to the discussion thread in staff forum with this change? [22:03:13] @ThatOneGuy (Am I next) [22:03:14] next topic ( @here hi this one's more interesting) is standing up another test server; going to outline why I want to do that, so one sec: [22:03:18] Atlantis, for right now, yes [22:03:28] (No you're not) [22:03:30] Okay, good. [22:03:39] I honestly never thought it was great way back when [22:04:06] test server might be intersting but at the end of the day idk. [22:04:06] Ever since we moved to teh new developmetn schedule it becomes pretty useless. [22:04:13] So, test server is good for having an official and public place to test certain PRs, and to experiment with mechanics, essentially. Not a huge deal, but something to have for people more interested in experiencing for themselves a change or doing developer stuff. [22:04:14] ^ [22:04:31] Some PRs are going to come up that need volume testing soon. [22:04:32] yeah it'll slow down the whole development schedule. And I'm worried it'll make things a requirement. [22:04:34] Main push for it. [22:04:36] Maybe it'd be good for reaalllyyy big things [22:04:44] Never going to be a requirement, only going to be used on opt-in basis. [22:04:45] But other than that ???>? [22:04:52] But, having also a place to test mechanics might be nice. [22:05:09] I don't want another Dev to Master update cycle. [22:05:09] I like the idea of testing larger changes separately first. A nice middle ground between full live test and local testing solo or with very limited amount of people [22:05:13] That was bonkers slow [22:05:15] I agree [22:05:16] Not going to have that at all, @Chronograph [22:05:33] What advantages does it give over a private test server on a per person basis [22:05:36] This is just for PRs where it's a PR that makes more sense to test with more than like 2 people [22:05:43] Not everyone has ability to host one, for exmple. [22:05:47] And it can mirror the exact game environment, same database, etc. [22:06:04] So, this'll be part of the "needs playtest" label, then? [22:06:05] I mean you have two people to test with, what else do you need? [22:06:18] And I don't want any needs playtest labels really. I feel it's a step backwards. [22:06:23] @BlueNexus Not necessarily, some stuff also should just be playtested on real server, too. [22:06:27] What and when do we determine when PRs will be pushed to this playtest server? [22:06:27] In very complex changes, like medical, two people can't catch all test cases [22:06:33] So [22:06:36] ^ that but also some other stuff [22:06:36] Basically it's like [22:06:39] when I finish character file thing [22:06:45] Say I want to playtest stuff myself before pushing it for bugs [22:06:50] I want as many people connecting and making sure characters not fucked up [22:06:51] But I can't host a server myself [22:06:54] Would this be an option? [22:06:55] before making irreversable changes to data [22:07:02] Where I ask for it to be tested on the test server? [22:07:12] Yes @Crushtoe [22:07:24] You can be like, hey developer guy, make test server be on this PR [22:07:40] and then say in #coding, my PR about xyz is on test server if anyone can pop on to help [22:08:27] Ok I'd be ok with that but if and only if it never gets to the point where someone is expected to put it there and it's always fully optional. No one saying "You should put this on the test server" or the like. Make sure it's known but don't expect people to use it as a part of the development [22:08:27] cycle. [22:09:21] yeah it's a utility [22:09:22] not a process [22:09:25] I can imagine that mandatory playtesting on this test server would be used very rarely. What comes up are total overhauls of a core mechanics. ie, if we overhauled power, the medical system, etc. i would support it being tested there. [22:09:38] mandatory playtesting would be mandatory from PR person not team [22:09:47] "I don't want to merge this without lots of people testing it" [22:09:48] or rather [22:09:52] "pls don't merge until we can test it" [22:09:53] w/e [22:09:57] yes [22:09:59] I'd be ok with that [22:10:17] "I want to test this before you merge it" is ok. "You should test this before we merge it" isn't. [22:10:39] yes [22:10:49] onus is on PR guy to test their shit, as always [22:11:00] Ok I support this then under those conditions [22:11:50] okay @Crushtoe [22:12:06] I'm done, will figure out next steps for test server at some point and let staff know well in advance of it being public [22:12:14] kk [22:12:18] @ThatOneGuy My turn? [22:12:23] Yep [22:12:30] Okay [22:12:42] (Gonna go ahead and do forum stuff btw) [22:13:10] So, I've been working on a map. I need to know what your favorite engine is for power. Vote now. [22:13:10] [22:13:10] <[SYSTEM]> full message from Crushtoe: https://ptpb.pw/AJ1JaDwjE4WJzg9BH5tZ_2Lwdzix [22:13:31] Definitely not using a captive audience to my advantage. [22:13:32] Supermatter is probably in the best development state in my opinion. [22:13:33] No-sir-ee. [22:13:42] bring back singulo [22:13:49] *** Quits: ItsMeTheHolder (uid252114@sorcery-c20fun.charlton.irccloud.com) (Quit: Connection closed for inactivity) [22:13:49] _votesway_ [22:13:51] Alternatively something completely new and unique [22:13:57] I do have a love for the singularity, however, thats only viable as a static station type place [22:14:14] Oh wait its an actual vote? Its not showing that well on IRC [22:14:31] https://strawpoll.com/k77331ef Link to vote [22:14:31] the bot-I'm-not-going-to-ping-but-you-know-which-I-mean: Engine? - strawpoll.com [22:14:33] For atlantis [22:14:34] Or possibly redoing its idea, Singularity reactor, it's contained within something more solid than a forcefield, but will still have the same escape mechanics [22:14:36] If it didn't show up originally [22:14:37] (of course I voted resomi), but [22:15:11] ^ [22:15:19] The singularity is fucking terrible and whoever legit votes for it should be ashamed, because it's a one-click round ender with no management and mitigation tactics. It's simplistic and bad. [22:15:21] Delete tbh. [22:15:30] git gud [22:15:31] anythin that ain't supermatter [22:15:34] I planned to put the singularity in the middle of the ship [22:15:35] If it won [22:15:43] @Crushtoe I was going to vote seriously but resomi really is grabbing my eye [22:15:50] It's pick all that apply [22:15:54] *sweats* [22:15:57] So you can vote for resomi and singularity [22:15:59] and supermatter [22:16:00] and rust [22:16:30] May I say something? [22:16:37] sure [22:16:40] @spooky :D [22:17:28] I feel like the Supermatter is the best choice, for one simple reason. There's so much to do with it. Cold starts, customisation, loop management, emergency procedures. The constant thrum of the TEGs. It has so much more depth than our other options. [22:17:42] Even the R-UST [22:17:46] Gas turbine is also the secret option [22:17:47] ^ [22:17:57] Where I stick the supermatter's waste loop to feed a gas turbine [22:17:59] For bonus power [22:18:05] It's the superior engine, from a gameplay perspective. [22:18:14] R-UST had issues last time we tried it too iirc [22:18:16] We legitimately have "supermatter specialists" [22:18:22] Because it's complex enough that you can specialise in it [22:18:24] R-UST is mapped in rn xales [22:18:30] probably since fixed with radiation changes but [22:18:32] My major point is that Supermatter has systems in place which other engine types don't have. Failsafe (ejection), Automatic warnings, and even the program i wrote which lets you monitor it remotely [22:18:32] On the Torch [22:18:45] True, but on the same token [22:18:50] I really don't want to map pipes [22:18:50] mm [22:18:51] I think rust would be fun and different [22:18:55] I say go for it [22:19:02] if it doesn't work it can always be changed [22:19:02] okay [22:19:07] my Internet is seriously fucked up [22:19:09] If antimatter still worked [22:19:11] I'd do that [22:19:15] can't actually see messages on Discord [22:19:22] I think I'm thinking of other engine thing btw Crush [22:19:25] the thing we used on that uh [22:19:27] Fallout map [22:19:30] I may be thinking of the other thing [22:19:30] sec [22:19:34] the name is just escaping me [22:19:38] The R-UST is way too simple [22:19:43] There's just not enough you can do with it [22:19:49] ^ [22:19:51] Whereas the SM is well fleshed out, and complex. [22:19:58] >well fleshed out [22:19:58] And has a ton of things you can do with it. [22:19:59] >complex [22:20:01] ajajajajajjaja [22:20:01] But people have perfected the supermatter [22:20:03] over and over [22:20:05] it's firing rays into a fucking rock [22:20:06] nearly every round [22:20:07] Compared to the R-UST, Paradox [22:20:10] the R-UST atleast has different fuels and assemblies [22:20:31] Which is still nowhere near as complex as the SM can be [22:20:37] it's literally just a stationary rock that never needs watching outside of antaggery [22:20:38] fuck the supermatter [22:20:39] Have you ever *done* a cold start? [22:20:40] Is there anything else anyone wants to talk about [22:20:44] uh [22:20:44] a bit [22:20:51] i dunno if this meeting is the place for it [22:20:51] but [22:20:56] what about design by commitee vs design by expert [22:21:03] Good topic. [22:21:15] sorry for inturrupting @ParadoxSpace [22:21:17] you go first [22:21:22] nah you go first [22:21:26] ok [22:21:27] so [22:21:27] oh yes [22:21:30] let me do a posst [22:21:30] I had an important one @ThatOneGuy [22:21:31] lol [22:21:32] forgot [22:21:36] or Xales can first [22:21:39] go Xales [22:21:43] If you think that just start a thread [22:22:17] nah may as well bring it up here and then depending on what it is it can be made a thread or no. PS hasn't been in many meetings. [22:22:19] curious to get opinions before writing out a huge thread [22:22:22] oh [22:22:25] if not my thing nm [22:22:28] go [22:22:29] go Xales [22:22:41] oh sure okay [22:22:41] so [22:23:27] Or talk in staff [22:23:59] @here okay big drama topic now: came up a couple times that, when someone gets permabanned on the server, there should be an option at discretion of banning admin to also have them community banned until they appeal, and appeal counts for both; sometimes this is inappropriate (bans for "hey please [22:23:59] talk to me, need you to know that logging out in locker is not okay" vs "player reported guy using slurs, logs confirmed"). [22:24:22] There's been a lot of drama (like right now, in staff room) for people who are banned for being outright obnoxious and impossible to deal with having to rack up enough points in both places to be banned in both, as well as [22:24:30] the idea that the forums is really meant first and foremost for our players [22:24:36] and when permabanned, you are not that. [22:24:41] Only one issue [22:24:59] It's hard to ban both game, then tab to discord, then forums, [22:25:02] And potentially IRC [22:25:09] And you might not have perms on all four [22:25:15] Not necessarily a rush to do it, could also just drop a note for comm mods to do it [22:25:25] And you may not know if someone has a discord/irc account [22:25:42] Sure, but if it comes up, then it can be mirrored [22:25:57] Also fixes the "guy just came on Discord to bitch out people about having gotten banned for being seriously stupid" [22:26:11] We could just ban people who "seem to clearly have no intent to appeal soon" [22:26:14] i.e. loren [22:26:18] Oh gosh [22:26:23] That would be a reddit thread worthy of [22:26:25] ... [22:26:29] I don't know [22:26:32] which [22:26:35] loren [22:26:42] But yeah [22:26:47] what about a sentry function that does a cover-all ban [22:26:52] <:blobthonkang:384485467879637005> [22:27:01] That only works if identities are tied together well mord [22:27:03] and they're not [22:27:03] Just make it policy to ban people who clearly have no intent to appeal soon [22:27:09] the IP's are tho [22:27:11] usually [22:27:12] Like Loren who's waited like [22:27:14] months [22:27:19] Also we don't get IPs on discord [22:27:24] you dont? [22:27:26] Jesus [22:27:27] nope [22:27:39] there are ways [22:27:40] actually [22:27:41] kinda [22:27:44] clients load in images [22:27:45] We can ban you on discord and it automatically bans your IP [22:27:45] but [22:27:45] post image [22:27:48] get IPs of everyone in channel [22:27:49] lmao [22:28:01] That's the confetti launcher method though xales [22:28:05] You don't know who is who [22:28:07] yes it wouldn't work right [22:28:08] Just that everyone is angry [22:28:11] and covered in confetti [22:28:13] but it's possible if you're very 1337 [22:28:29] So yeah [22:28:30] alternatively PM them a picture [22:28:32] *snrk* [22:28:39] o u [22:28:41] Make it policy to ban people who don't have any intent to appeal going by their actions? [22:28:52] https://giphy.com/gifs/dean-winchester-oh-you-agwRgmVDJceZO [22:28:52] misses host person: Dean Winchester GIF - Find & Share on GIPHY [22:28:56] what about downstream people [22:29:04] What about them [22:29:06] Those exist? [22:29:10] dude we're like [22:29:14] how to quantify that though Crush? [22:29:16] though at the same time [22:29:16] the second largest upstream for SS13 [22:29:23] that's so case-by-case that you're at a point of [22:29:24] just [22:29:25] ban Loren [22:29:25] Making a joke mord [22:29:25] so [22:29:28] o [22:29:29] u [22:29:33] What if we say [22:29:42] I mean... It's kind of their right to decide if they want to appeal or not. Sounds kind of sketch to say "obviously we don't think you're going to appeal so we'll just ban you everywhere anyway" [22:29:52] "If you've failed to make an appeal for a ban after a month and still continually hang around the Discord/Forum/IRC," [22:29:58] @xales lies, discord grabs images and rehosts them unless they're frigging gigantic [22:30:09] And what happens if their appeal is denied [22:30:15] That [22:30:17] is a good point [22:30:18] @spooky oh, does it now? it didn't used to [22:30:19] Let their actions after their initial ban determine whether they are comm banned or not. If they're shit they should be punished for being shit. [22:30:27] not if you just smashed a link to an image at someone [22:30:31] (not upload) [22:30:56] @Snapshot yeah tbh that's easier [22:31:01] But people being shit in community is so much harder to track and punish appropriately, and has much higher bars for what's bannable. [22:31:04] But I'd they're game banned, have no intent of appealing, but are otherwise a regular member of the community that doesn't act out in a way against the rules then they can stay. [22:31:07] Well, maybe more 'You are being an issue in the community with your behavior, coinciding the your ban from the server, please appeal your ban if you wish to remain within the community' [22:31:09] otoh, what @spooky said [22:31:19] Make being game banned lower the bar [22:31:20] I think creating the option for a violation in-game to also warrant a community ban is not a bad idea [22:31:31] and maybe admins can bring it up, but not just make that decision immediately [22:31:34] Or just enforce the rules harder in the community [22:31:45] also what @Crushtoe said [22:31:48] Question to xales [22:31:56] game banned should mean you're not given tons of leniency since you're not doing anything else anyway [22:32:08] answer to Mordeth [22:32:14] can you remove peoples ability to vote, like if you're off the server, you can't weigh in on community polls related to it [22:32:20] I don't really think it's fair to say they're not doing anything else anywaym [22:32:20] actually yes [22:32:33] Not easily though [22:32:34] I mean [22:32:36] Yes easily but [22:32:37] king to e4 [22:32:38] Not without like [22:32:40] People can be game banned but still use the community to make friends and interact with each other. [22:32:40] I mean it'd have to be EVERY poll anywhere [22:32:41] Manual management [22:32:43] or in a subforum [22:32:49] p sure there's a "vote in poll" permission [22:32:53] not 100% on that [22:33:04] There is [22:33:23] Every subforum has a "can I vote" permission. [22:33:35] ok I think we're about ready to go to a thread now for this one yeah? [22:33:47] So it's plausible but not practical [22:33:52] yeah I'll make a thread and we can see if people think it's necessary I guess [22:34:00] Yes but to be fair snapshot most of the permabanned people who post on the forum after being permabanned (as in real perma, or long duration protest never appeal because I WAS WRONGLY BANNED AND I WON'T SAY SORRY like loren) are uh [22:34:05] Not actually making friends [22:34:06] @Mordeth221 eh, I think it's not that hard to do, you just put a group on people indicating they are banned and it takes their polls away [22:34:18] They just shitpost and poke polls [22:34:22] Ok so next: I've got design by comittee vs design by expert style design for stuff. [22:34:33] Although that is a very small subset of people to be fair [22:34:42] _looks up_ [22:34:48] did something just edit [22:34:53] so let's move topics to the next bit [22:35:27] It doesn't matter if you design by expert, the comittee will sit between it and being implemented at some point. [22:35:27] So [22:35:29] "both" [22:35:46] Can someone laymans terms what this topic actually is [22:35:50] It's not unusual for players to vote for things that'll cause serious problems in the long term. Have you ever seen a feature proposal poll on the forums *fail*? [22:36:04] I haven't. [22:36:16] If it's a very small subset that's being shit, we shouldn't have to make new specific policy for them. Just do what we do when anyone else breaks the rules. And going back to what was said earlier, bans don't happen in a vacuum. If you're game banned, you should have the bar lowered for any other [22:36:16] bans until you have a successful appeal. [22:36:21] @Mordeth221 polls supreme vs let devs make decisions [22:36:23] There are a lot of papers on why design by comittee isn't a good thing and damages development in the long term. [22:36:27] But don't ban people outright just because they don't appeal [22:36:28] thanks chinsky [22:36:34] "Do we let people participate in deciding what goes into features and changes, or do we assume that unless something is glaringly wrong, it's the author's baby and nobody can touch it" [22:36:49] well [22:36:50] Not really what I mean [22:36:52] Not really at all [22:37:15] ofc I'm for totalitarian way, let people state their cases, but the final decision is up to devs, polls are a suggestion [22:37:41] I'd like some semblence of quality control [22:37:44] you can't really singlehandedly ruin things anyway, takes at least two [22:37:47] chinsky is a perfect example of this [22:37:49] like [22:37:57] his bridge sensor was a gameplay mechanic that required balance [22:37:58] I mean more yes, what chinsky said. It's good to get opinions and tell people to adjust PRs if needed but there should be an expectation that devs have final say. [22:38:06] I'm with chinsky [22:38:10] and then someone just walked in and smashed the power usage to almost nothing [22:38:13] literally devs do have the final say [22:38:14] I'm also with chinsky. [22:38:15] That's already the case though oO [22:38:16] Are we bout done with this topic? [22:38:16] so now its not even a challenge [22:38:17] the polls thing ever being a thing is dumb [22:38:22] I think an interim measure is [22:38:22] Tell that to certain devs, @xales. [22:38:30] don't make polls for other people's PRs [22:38:39] Did that power smash PR get put in? [22:38:40] only PR author should make a poll for their thing [22:38:43] it did [22:38:44] ages ago [22:38:47] I heavily agree with Xales here. And that's if they decide they want a poll [22:38:52] yes [22:38:52] the bridge sensors are now baby proof [22:38:55] @F-Tang Steve Boop, server, btw [22:39:19] I don't feel requiring polls ever is a good thing. Requiring discussion? Sure. Requiring a poll? I don't think it's helpful as that implies the poll is a first past the post thing. [22:39:34] also the whole [22:39:40] not representative of players, just forum-goers thing [22:39:52] The one who did the power bash was a dev tho [22:39:57] I'm going to make in-game polls work and maybe an interface in Sentry for it too I think [22:40:00] so we can use them [22:40:03] We should have a common stance to polls. Otherwise people are only going to use them when it helps them [22:40:11] Required polls should really only be a thing if devs can't decide if something would be good or not as a group [22:40:13] in game polls are equally bad [22:40:23] as a requirement [22:40:26] Also driving brb [22:40:30] oh no, wouldn't be a requirement either [22:40:32] Polls in general are fine, and I'm cool with them [22:40:36] just as an option [22:40:38] polls should never be 'required', 'look voting people want this' is just one of arguments [22:40:43] right now there is no option for them, we don't use them, etc. [22:40:47] it's an argument, but it's not end all [22:40:48] But if you ever require poll it implies that poll holds omst of the power over the outcome [22:40:55] What if we just do whatever TG does [22:40:58] :nod: [22:41:08] What does TG do [22:41:18] Usually it's tell people who complain to fuck off [22:41:24] And they merge it if it's fun [22:41:27] I am okay with that [22:41:32] But they also listen to complaining [22:41:36] If it's constructive [22:41:43] honestly, sometimes that's the right path, if someone complaints constructively and keeps going that's fine [22:41:51] if people just lay on broken record "fuck this shit" complaints [22:41:55] Have you all seen the blizzard bug reports? [22:41:55] then they can fuck off :v [22:41:57] But ultimately they don't care if you're still angry if they think it's okay [22:42:07] If you're still angry but they think it's good enough then they say suck it up [22:42:16] Saying you don't like something is totally cool and ok, but say what about it you don't like or why you don't like it [22:42:21] same with liking somehting [22:42:27] There was a post of blizzard ignoring peoples requests, because people were just enmasse spamming 'x needs fixed' or 'hero is unbalanced' [22:42:38] Alright I think we should move this to a forum discussion [22:42:41] and then one guy posted a massive in detail documentation of the two issues [22:42:48] and blizzard was like 'yes we'll listen to that' [22:43:05] We had this discussion in staff room before and I'm against the way it's been put forward, which is effectively cutting the community out of the discussion at the very start unless they can find a dev who supports their concerns to make something contentious and request a poll. [22:43:05] [22:43:05] <[SYSTEM]> full message from s?pooky: https://ptpb.pw/ANIh_8COgCPbNhSqmWZ9QDix13bq [22:43:06] We could just start holding people to a higher standard of complaint or request [22:44:22] @spooky I disagree with some of that, but the last part about it not being an issue previous and related to specific people is a good point. That said, we've been increasingly polarized in the last year, both as a community and within the staff team. [22:44:47] that's how baydev works, every time there's more than 3 active members it implodes [22:44:51] Hopefully that goes away, but it may be that it'll keep coming up. Impossible to say in so short a time, but it hasn't come up since, at least, which is promising. [22:44:53] last time we had this number when cael was in [22:45:08] the reason we're bringing it up is because it is currently an issue [22:45:11] something needs to be done [22:45:38] Why is the system what needs to drastically change when the problem is a subset of people using it inappropriately [22:46:05] how is it being used inappropriately? What do you feel is wrong with how it currently works? [22:46:15] I mean I just described that. [22:46:31] It's the second sentence. [22:46:59] the issue isn't that it's being game IMHO [22:47:05] System as-is now with poll stuff is a problem but never became nuclear until it started being used to serve specific people. [22:47:05] Guys we should move this to a thread [22:47:10] But yeah should move to a thread [22:47:20] people were frustrated way before the welder thing [22:48:13] Alright, after that and the other threads are started we should be good [22:48:18] Forum changes have already been done [22:48:26] Policy discussion moved and complaints public [22:48:40] Consider the meeting adjourned **gavel**